Money Menu
# How to Configure Button to Require Money/Points to Click
- Main Nodes
point and money and ply(1.5.6+)
'point':
index: 22
name: ' &8[&cPoints Consumption&8]'
material: ARROW
lore:
- "&f- &7Click to consume points"
isEnchant: false
custom-model-data: 0
# Requires 100 points to click
point: 100
# Sound played when clicking button (1.12+ support)
sound: "BLOCK_ANVIL_HIT"
# Sound played when conditions are not met (1.12+ support)
# Sound list: https://bukkit.windit.net/javadoc/org/bukkit/Sound.html
failSound: "BLOCK_CHEST_CLOSE"
commands:
- '[command] say You have activated VIP'
- '[allMessage] Congratulations %player_name% for activating points VIP'
'money':
index: 23
name: ' &8[&cMoney Consumption&8]'
material: ARROW
lore:
- "&f- &7Click to consume money"
isEnchant: false
custom-model-data: 0
# Requires 100 money to click
money: 100
commands:
- '[command] say You have activated money VIP'
- '[allMessage] Congratulations %player_name% for activating money VIP'
'ply':
index: 25
name: ' &8[&cMulti-Currency Consumption&8]'
material: ARROW
lore:
- "&f- &7Click to consume multi-currency"
isEnchant: false
custom-model-data: 0
# Requires 100 of ply's test currency to click this button
ply: 'test:100'
commands:
- '[command] say You have activated multi-currency VIP'
- '[allMessage] Congratulations %player_name% for activating multi-currency VIP'