LORE Enhancement
# Introduction to Enhanceable Items
Note: The following describes LORE attribute enhancement. Version 2.x can replace item lore based on enhancement levels to support certain attribute plugins.
The visual effect of enhanced lore is as shown below:
# Configuration Preview (If you want lore enhancement, you must enable this first)
Enable it in
attr.yml
, which can be activated simultaneously with NBT enhancement
# LORE Enhancement System Configuration
## Basic Settings
# Enable LORE enhancement system (true: enabled, false: disabled)
# When enabled, each enhancement level will only replace the corresponding configured LORE
# The vanilla enhancement effects will NOT be added!!!
# LORE enhancement rules:
# replace - Overwrite original LORE
# addLater - Append after original LORE
# addBefore - Prepend before original LORE
# Note: addLater/addBefore will automatically remove previous level's LORE
loreType: "replace"
## Item Type Toggles
enable:
# Armor
armor: false
# Axe
axe: false
# Bow
bow: false
# Shield
shield: false
# Sword
sword: false
# Trident
trident: false
# Crossbow
crossbow: false
# Elytra
elytra: false
# Mace (Heavy Hammer)
mace: false
# Custom Group 1
customOne: false
# Custom Group 2
customTwo: false
## Enhancement Level Configuration
# Configure LORE for each enhancement level
# Works with attribute plugins (like AP, SX) that apply effects based on LORE
armor:
1:
- "Test1: 1"
- "Test2: 1-2"
2:
- "Test1: 2"
- "Test2: 2-3"
3:
- "Test1: 3"
- "Test2: 3-4"
# Other item types follow same pattern
axe:
1:
- "Test1: 1"
bow:
1:
- "Test1: 1"
shield:
1:
- "Test1: 1"
sword:
1:
- "Test1: 1"
trident:
1:
- "Test1: 1"
crossbow:
1:
- "Test1: 1"
elytra:
1:
- "Test1: 1"
mace:
1:
- "Test1: 1"
customOne:
1:
- "Test1: 1"
customTwo:
1:
- "Test1: 1"
lastUpdated: 2025-08-13 12:09:07