Vanilla Enhancement
# Introductions to Enhancable Items
Note: The following introductions describe vanilla attribute enhancements. Whether an item is enhancable can be configured in the config.
# Swords
Wood, Gold, Stone, Copper, Iron, Diamond, Netherite
- Before +10: +Attack per level
- After +10: +Additional Attack Speed per level
- Note: The vanilla negative attack speed will be displayed.
# Axes
Wood, Gold, Stone, Copper, Iron, Diamond, Netherite
- Before +10: +Attack per level
- After +10: +Additional Attack Speed per level
- Note: The vanilla negative attack speed will be displayed.
# Armor
Leather, Copper, Gold, Chainmail, Iron, Diamond, Netherite
- Before +10: +Armor per level
- After +10: +Additional Health per level
# Shields
- Before +10: +Durability per level
- After +10: +Additional Health per level
# Tridents
- Before +10: +Attack per level
- After +10: +Additional Attack Speed per level
- Note: The vanilla negative attack speed will be displayed.
# Bows
- Before +10: +Power per level
- After +10: +Additional Movement Speed per level
# Crossbows
- Before +10: +Piercing per level
- After +10: +Additional Movement Speed per level
# Turtle Shells
- Before +10: +Armor per level
- After +10: +Additional Health per level
# Elytra (2.1.6+)
- Before +10: +Armor per level
- After +10: +Additional Health per level
# War Hammer (2.2.6+)
- Before +10: +Attack per level
- After +10: +Additional Attack Speed per level
- Note: The vanilla negative attack speed will be displayed.
# Bonus Explanation
- Any item can be enhanced. The list above is the default; others can be added via configuration.
- The attribute bonus per level can be adjusted in the config.
- Additional bonus attributes for enhancement levels can also be configured.