Guild Battle
# I. Season Guild War
Set the participation time and rewards in activity.yml. By default, it starts at 15:00 on Saturday, and guilds can register between Monday and Friday.
When the time arrives, registered guilds can join the Season Guild War, where all guilds fight together. A season arena must be configured in advance.
Season Guild War Arena Setup Tutorial
As an OP, find an arena area (build the arena yourself), then choose multiple positions. Note: the name &aSeason Guild War Arena must not be changed.
(After 1.7.2+, this name is no longer required to stay unchanged. Multiple arenas can be created and one will be selected randomly. See the changelog for details.)
- /plg setLocation season &aSeason Guild War Arena 1 -> Set spawn point 1
- /plg setLocation season &aSeason Guild War Arena 2 -> Set spawn point 2
- /plg setLocation season &aSeason Guild War Arena 3 -> Set spawn point 3
- Continue setting points as needed, such as 1, 2, 3, 4, 5+
- /plg setLocation season &aSeason Guild War Arena spectator -> Set the death spectator point (fixed)
# II. Matching Guild War
Set participation rewards and daily attempts in activity.yml. Registration is unavailable on days with Season Guild War.
Guilds can click Match. When 2 or more guilds participate, they can be matched and start a two-side battle.
Note: matching will fail if no arena is available, the arena is already used by other guilds, or another guild is in the preparation phase.
Matching Guild War Arena Setup Tutorial
As an OP, find an arena area (build the arena yourself), then choose two or three positions.
Enter them in order. The first two coordinates will be used as the PvP spawn points for both sides.
The last coordinate will be used as the spectator point. It can also be left unset, meaning there will be no spectator point.
- /plg setLocation mate &aExample Arena 1 -> Set red team spawn point
- /plg setLocation mate &aExample Arena 2 -> Set blue team spawn point
- /plg setLocation mate &aExample Arena 3 -> Set the death spectator point
# III. Points Guild War (2.13.0+)
Fight continuously during the specified time. In addition to battle rewards, extra guild points rewards are also available!
# IV. Stronghold Guild War (2.14.0+)
Capture strongholds to gain stronghold points. The side with higher points wins. Players can respawn unlimited times after being defeated in the same match!
# Guild War Notes
- Players will be teleported to the match arena when the match starts
- If a player is eliminated and a spectator point exists, the player will respawn at the spectator point
- After the full match ends, all players will be teleported back to their previous locations
- Items cannot be dropped during Guild War preparation and participation
# Fair Guild War
The following content can be configured in kitpvp.yml
- playerTitle buff handling
- playerRace race handling
- Potion buff handling
- Unified equipment — currently fixed to colored leather armor, 1 stone sword, 1 bow, 1 shield, 1 axe, 64 arrows, and 64 apples (equipment and items can be customized using commands)
- Disable all commands — does not affect OPs
- Set max health to the default value after Guild War starts. Disabled by default; enable carefully (also restores full health)
- Disable flying
- Execute custom commands after the match starts — disabled by default
- Provides APIs to conveniently disable bonuses from other plugins
# Guild War Rewards
- Matching Guild War: can be configured to grant large amounts of player contribution and execute custom commands
- Season Guild War: can be configured to grant large amounts of guild funds, guild activity, player contribution, and execute custom commands
# Notes
- If unified equipment is enabled, make sure the world rule keeps inventory on death