Rice Plugins Rice Plugins
🏡 Home
  • Paid Plugins

    • PlayerGuild
    • RandomShop
    • PlayerAuction
    • PlayerPddShop
    • CompanionsPlus
    • PlayerTop
  • Partial Paid

    • PlayerTitle
    • PlayerTask
    • PlayerWarp
  • Open Source (Paid)

    • PlayerMenu
    • PlayerChat
    • ip2region
    • PlayerReturn
    • AfDianPay
    • OfflinePapi
  • Free Plugins

    • PlayerIntensify
    • PlayerCurrency
    • DeepSeek
    • MonsterPlus
    • RiceMotd
    • RiceNotice
    • PlayerRace
    • PlayerRewards
    • PlayerFatigue
    • LoginExpansion
    • PlayerSignIn
    • OauthLogin
    • PlayerScoreboard
    • McMmoView
    • Fair-DanTiao
    • ResidenceEnhance
discord (opens new window)
  • 中文 (opens new window)
  • English (opens new window)
🏡 Home
  • Paid Plugins

    • PlayerGuild
    • RandomShop
    • PlayerAuction
    • PlayerPddShop
    • CompanionsPlus
    • PlayerTop
  • Partial Paid

    • PlayerTitle
    • PlayerTask
    • PlayerWarp
  • Open Source (Paid)

    • PlayerMenu
    • PlayerChat
    • ip2region
    • PlayerReturn
    • AfDianPay
    • OfflinePapi
  • Free Plugins

    • PlayerIntensify
    • PlayerCurrency
    • DeepSeek
    • MonsterPlus
    • RiceMotd
    • RiceNotice
    • PlayerRace
    • PlayerRewards
    • PlayerFatigue
    • LoginExpansion
    • PlayerSignIn
    • OauthLogin
    • PlayerScoreboard
    • McMmoView
    • Fair-DanTiao
    • ResidenceEnhance
discord (opens new window)
  • 中文 (opens new window)
  • English (opens new window)
  • Basic

    • Introduction
    • Commands & Permissions
    • Monster System
    • Item System
    • Skill System
    • Spawn System
      • Loot System
      • Blueprint Functionality
      • FAQ
      • Changelog
    • Developer

      • API
    • MonsterPlus
    • Basic
    handy
    2023-04-05
    目录

    Spawn System

    # I. Fixed Spawn Point Feature (spawns)

    Configuration folder location: spawns

    Used to define monster fixed spawn points, including coordinates, time, etc.

    # Configuration Example

    # This is a spawn point example file (spawns)
    # Each spawn point binds to a template via mobId
    
    # Spawn point key, customizable; final spawnId = filename#key
    TestSpawnPoint:
      # Corresponds to template key in mobs (pure key, globally unique)
      mobId: "TestTemplate"
      # Whether enabled
      enable: true
      # Spawn time in seconds
      time: 10
      # Last spawn time
      lastSpawnTime: 0
      # Spawn quantity
      number: 1
      # Maximum spawn quantity
      maxNumber: 1
      # Whether to show HD hologram countdown
      hdTip: true
      # Spawn level range
      level: "10,30"
      # Spawn coordinates
      world: "world"
      x: -321
      y: 64.0
      z: -7
    

    # Configuration Details

    # 1. Basic Configuration
    • Spawn Point Key: Custom name, must be unique, final spawnId = filename#key
    • mobId: Bound monster template key (corresponds to templates in mobs folder)
    • enable: Whether to enable this spawn point
      • true: Enabled
      • false: Disabled
    # 2. Spawn Control
    • time: Spawn interval time (unit: seconds)
    • lastSpawnTime: Last spawn time (automatically recorded by system, no manual setup needed)
    • number: Number of monsters spawned each time
    • maxNumber: Maximum existence quantity, stops spawning when monster quantity in area reaches this value
    # 3. Visual Effects
    • hdTip: Whether to show hologram countdown
      • true: Show countdown hologram
      • false: Do not show
    # 4. Monster Level
    • level: Spawn level range
      • Format: "min_level,max_level"
      • Example: "10,30" means randomly spawn monsters level 10-30
      • If level is defined in template, this can serve as a floating range
    # 5. Coordinate Configuration
    • world: World name
    • x: X-axis coordinate
    • y: Y-axis coordinate
    • z: Z-axis coordinate

    # II. Quick Spawn Template Feature (fastSpawn.yml)

    Configuration file location: fastSpawn.yml

    Used to quickly generate preset monster combinations, suitable for events or temporary needs

    # Configuration Example

    # Soldier quick spawn template
    soldier:
      # Spawn time
      time: 60
      # Spawn quantity
      number: 3
      # Maximum quantity
      maxNumber: 10
      # Level
      level: 1,20
    
    # Elite quick spawn template
    boss:
      # Spawn time
      time: 3600
      # Spawn quantity
      number: 1
      # Maximum quantity
      maxNumber: 1
      # Level
      level: 100
    

    # Configuration Details

    # 1. Basic Configuration
    • Template Key: Custom name, used for command invocation
    • time: Spawn interval time (unit: seconds)
    • number: Number of monsters spawned each time
    • maxNumber: Maximum existence quantity
    # 2. Monster Level
    • level: Level range
      • Format: "min_level,max_level"
      • Example: 1,20 means level 1-20
      • Single number: 100 means fixed level 100

    # III. Notes

    1. Relationship between mobs and spawns

      • mobs define monster abilities (skills, attributes, etc.)
      • spawns define spawn locations and times
      • Both work together to achieve complete functionality
    2. ID Naming Rules

      • All keys must be globally unique
      • Avoid using special characters
      • Chinese or English is recommended
    Skill System
    Loot System

    ← Skill System Loot System→

    Theme by Vdoing | Copyright © 2020-2026 Rice Plugins - All Rights Reserved
    • 跟随系统
    • 浅色模式
    • 深色模式
    • 阅读模式