Loot System
# Loot System
Configuration location: dropList in spawn folder
Allows customizing monster loot drops
# Vanilla Items
- Format:
material:quantity:probability
DIAMOND:10:0.5
# Plugin Items
- Format:
[ITEM]filename_itemNode:quantity:probability
[ITEM]example.yml_woodenSword:1:0.5
# Blueprints (1.2.0+)
- Format:
[DRAWINGS]filename_itemNode:quantity:probability
[DRAWINGS]example.yml_woodenSword:1:0.5
# PlayerIntensify Items (1.1.3+)
- Enhancement Coupons:
[PlayerIntensify]intensifyCard-level-type:quantity:probability
- High-Grade Cokes:
[PlayerIntensify]enchantedCokes:1:0.5
- Protection Amulets:
[PlayerIntensify]protectionAmulet:1:0.5
- Sacred Protection Coupons:
[PlayerIntensify]protectionCard:1:0.5
- Regular Cokes:
[PlayerIntensify]ryanCokes:1:0.5
- Enhancement Potions:
[PlayerIntensify]secretMedicines:1:0.5
# Console Commands (1.3.6+)
- Format:
[COMMAND] command : (probability)
Notes:
${onePlayer}
executes for top damage dealer${twoPlayer}
executes for 2nd place (if exists)${threePlayer}
executes for 3rd place (if exists)- Probability defaults to 1 (100%) if omitted
dropList:
- "[COMMAND] ply give ${onePlayer} belly 100 Kill Monster : 0.5"
- "[COMMAND] ply give ${twoPlayer} belly 100 Kill Monster : 0.5"
- "[COMMAND] ply give ${threePlayer} belly 100 Kill Monster : 0.5"
- "[COMMAND] ply give ${onePlayer} belly 100 Kill Monster"
# Exclusive Loot Drops by Damage Rank (1.5.0+)
Formats:
- Plugin items:
[ONE_ITEM]filename_itemNode:quantity:probability
- Blueprints:
[ONE_DRAWINGS]filename_itemNode:quantity:probability
- PlayerIntensify items:
[ONE_PlayerIntensify]itemType:quantity:probability
Simply add ONE/TWO/THREE prefix, other usages same as above
dropList:
- '[ONE_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.1'
- '[TWO_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.05'
- '[THREE_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.01'
lastUpdated: 2025-08-13 12:09:07